Skip to content

Enums

Enums are used to represent a set of named values. You can acces them globally by using Enums.Buttons.IN_ATTACK for example.

Buttons

Button bitmask for UserCmd.

Key Value
IN_ATTACK 1 << 0
IN_JUMP 1 << 1
IN_DUCK 1 << 2
IN_FORWARD 1 << 3
IN_BACK 1 << 4
IN_USE 1 << 5
IN_CANCEL 1 << 6
IN_LEFT 1 << 7
IN_RIGHT 1 << 8
IN_MOVELEFT 1 << 9
IN_MOVERIGHT 1 << 10
IN_ATTACK2 1 << 11
IN_RUN 1 << 12
IN_RELOAD 1 << 13
IN_ALT1 1 << 14
IN_ALT2 1 << 15
IN_SCORE 1 << 16
IN_SPEED 1 << 17
IN_WALK 1 << 18
IN_ZOOM 1 << 19
IN_WEAPON1 1 << 20
IN_WEAPON2 1 << 21
IN_BULLRUSH 1 << 22
IN_GRENADE1 1 << 23
IN_GRENADE2 1 << 24
IN_ATTACK3 1 << 25

ClientFrameStage

Key Value
FRAME_UNDEFINED -1
FRAME_START 0
FRAME_NET_UPDATE_START 1
FRAME_NET_UPDATE_POSTDATAUPDATE_START 2
FRAME_NET_UPDATE_POSTDATAUPDATE_END 3
FRAME_NET_UPDATE_END 4
FRAME_RENDER_START 5
FRAME_RENDER_END 6

Fonts

Key Value
FONT_ESP 0
FONT_ESP_NAME 1
FONT_ESP_COND 2
FONT_ESP_PICKUPS 3
FONT_MENU 4
FONT_INDICATORS 5
FONT_IMGUI 6
FONT_OSRS 7