Enums
Enums are used to represent a set of named values.
You can acces them globally by using Enums.Buttons.IN_ATTACK
for example.
Button bitmask for UserCmd.
Key |
Value |
IN_ATTACK |
1 << 0 |
IN_JUMP |
1 << 1 |
IN_DUCK |
1 << 2 |
IN_FORWARD |
1 << 3 |
IN_BACK |
1 << 4 |
IN_USE |
1 << 5 |
IN_CANCEL |
1 << 6 |
IN_LEFT |
1 << 7 |
IN_RIGHT |
1 << 8 |
IN_MOVELEFT |
1 << 9 |
IN_MOVERIGHT |
1 << 10 |
IN_ATTACK2 |
1 << 11 |
IN_RUN |
1 << 12 |
IN_RELOAD |
1 << 13 |
IN_ALT1 |
1 << 14 |
IN_ALT2 |
1 << 15 |
IN_SCORE |
1 << 16 |
IN_SPEED |
1 << 17 |
IN_WALK |
1 << 18 |
IN_ZOOM |
1 << 19 |
IN_WEAPON1 |
1 << 20 |
IN_WEAPON2 |
1 << 21 |
IN_BULLRUSH |
1 << 22 |
IN_GRENADE1 |
1 << 23 |
IN_GRENADE2 |
1 << 24 |
IN_ATTACK3 |
1 << 25 |
ClientFrameStage
Key |
Value |
FRAME_UNDEFINED |
-1 |
FRAME_START |
0 |
FRAME_NET_UPDATE_START |
1 |
FRAME_NET_UPDATE_POSTDATAUPDATE_START |
2 |
FRAME_NET_UPDATE_POSTDATAUPDATE_END |
3 |
FRAME_NET_UPDATE_END |
4 |
FRAME_RENDER_START |
5 |
FRAME_RENDER_END |
6 |
Fonts
Key |
Value |
FONT_ESP |
0 |
FONT_ESP_NAME |
1 |
FONT_ESP_COND |
2 |
FONT_ESP_PICKUPS |
3 |
FONT_MENU |
4 |
FONT_INDICATORS |
5 |
FONT_IMGUI |
6 |
FONT_OSRS |
7 |