Enums
Enums are used to represent a set of named values.
You can acces them globally by using Enums.Buttons.IN_ATTACK for example.
Button bitmask for UserCmd.
| Key |
Value |
| IN_ATTACK |
1 << 0 |
| IN_JUMP |
1 << 1 |
| IN_DUCK |
1 << 2 |
| IN_FORWARD |
1 << 3 |
| IN_BACK |
1 << 4 |
| IN_USE |
1 << 5 |
| IN_CANCEL |
1 << 6 |
| IN_LEFT |
1 << 7 |
| IN_RIGHT |
1 << 8 |
| IN_MOVELEFT |
1 << 9 |
| IN_MOVERIGHT |
1 << 10 |
| IN_ATTACK2 |
1 << 11 |
| IN_RUN |
1 << 12 |
| IN_RELOAD |
1 << 13 |
| IN_ALT1 |
1 << 14 |
| IN_ALT2 |
1 << 15 |
| IN_SCORE |
1 << 16 |
| IN_SPEED |
1 << 17 |
| IN_WALK |
1 << 18 |
| IN_ZOOM |
1 << 19 |
| IN_WEAPON1 |
1 << 20 |
| IN_WEAPON2 |
1 << 21 |
| IN_BULLRUSH |
1 << 22 |
| IN_GRENADE1 |
1 << 23 |
| IN_GRENADE2 |
1 << 24 |
| IN_ATTACK3 |
1 << 25 |
ClientFrameStage
| Key |
Value |
| FRAME_UNDEFINED |
-1 |
| FRAME_START |
0 |
| FRAME_NET_UPDATE_START |
1 |
| FRAME_NET_UPDATE_POSTDATAUPDATE_START |
2 |
| FRAME_NET_UPDATE_POSTDATAUPDATE_END |
3 |
| FRAME_NET_UPDATE_END |
4 |
| FRAME_RENDER_START |
5 |
| FRAME_RENDER_END |
6 |
Fonts
| Key |
Value |
| FONT_ESP |
0 |
| FONT_ESP_NAME |
1 |
| FONT_ESP_COND |
2 |
| FONT_ESP_PICKUPS |
3 |
| FONT_MENU |
4 |
| FONT_INDICATORS |
5 |
| FONT_IMGUI |
6 |
| FONT_OSRS |
7 |